Page 1(Rankings, Base info, Etc)

Universal Rankings


There are many ways to rank the entities, but the main 8 are

Category- The category an Entity falls into.

Type- The type an Entity is1

Threat Level- The threat an entity Possesses towards humanity as a whole

Hazard Level- The threat an entity possesses towards a single human being

Aggression Level- The aggression an entity Possesses towards humans/other beings

EVA(Evacuation) Level/Scale- The Level/scale of evacuation that is taken for an entity

Entity Rarity- How rare an entity is

Containment Difficulty- How hard it is for E.C.S.T.A.S.Y Personnel to contain an instance of an Entity

Containment Procedures- Ranges and is different based on situations and categories.

All of these add up to determine an Entities "Entity Class".


Containment Info:

Any Entity chamber has an attached Observation/Control room, with controls for door functions, ventilation, intercom, surveillance, and other controls. Size measurements are in feet for almost everything.


Entity Classes

An Entity Class is a ranking given to Entities, and is determined by combination of all other variables (Hazard Level, Threat Level, etc.). The higher the Entity Class, the more deadly it is.

Sikkler- Entity is not deemed as a threat or hazard to human or world survivability, either being benefitial, harmless, or purely passive.

Noesikker- Entity is not deemed as a major threat to humanity or single beings, but can still pose danger to life forms.

Mindre- Entity is classed as a minor threat to a life form. These Entities are capable of ending lives but do not actively do so, and do not pose a threat to humanity as a whole either at all or only a tiny bit.

Litenfare- Entity is classed as a mild threat to a life form. They can and sometimes will attack beings, and pose a small threat to humanity as a whole.

Middelsfare- Entity is classed as a moderate threat to life forms. They can and will attack humans and or other beings, and pose a mild threat to humanity's entirety.

Vanligfare- Entity is classed as a threat to life forms. They often attack life forms and disrupt peace and have incidents around them, and pose a moderate threat to humanity as a whole.

Fare- Entity is a definite threat to life forms. Entities classed in this area are often hostile or actively seek out life forms, and pose a semi-high threat to humanity.

Morder- Entity is a high threat to life forms. They are highly hostile to other organisms, and pose a high threat to humanity.

Ekstremt- Entity is an extremely high threat to life forms. They are actively hostile and violent, and pose a large-scale threat to humanity's survival.

Storfare- Entity is a Predatory threat to life forms. They hunt and seek out violence and are too hostile to avoid or attempt to get around. Also poses an extremely high threat to humanity.

XEV- Entity either is or could be a potential End-Of-The-World threat. Extremely dangerous and difficult to maintain or capture. Typically for cosmic beings or Entities with properties that could lead to the destruction of the entire world.

Stjerne- Entity is a threat classified as cosmic/star Level, capable of causing the destruction of our entire solar system or further.


Threat Levels

|0- Possesses 0 threat to humanity

|VL- Very Low: Possesses a very low threat to humanity

|L- Low: Possesses a low threat to humanity

|M- Moderate: Possesses a moderate threat to humanity

|MH- Moderately High: Possesses a moderately high threat to humanity

|H- High: Possesses a high threat to humanity

|VH- Very High: Possesses a very high threat to humanity

|EXTREMELY HIGH: Possesses an extremely high threat to humanity

|MM- Mass Murder: Entity is powerful enough to cause mass casualties on humanities front.

|GT- Global Threat: Entity is powerful enough to be a global threat (Dangerous enough to wipe out most of humanity)

|XE- End of The World: Self explanitory

|OM- OMNICIDE: Being is strong enough to not just pose a threat to humanity, but to universes as a whole


Hazard Levels

H- Helpful

F-

F

F+

D-

D

D+

C-

C

C+

B-

B

B+

A-

A

A+

A++

S-

S

S+

S++

S+++

X-

X

X+

XX

XXX+

R- R U N

P- PRAY


Aggression Levels

|0- Non Aggressive

|L-Low

|M-Medium

|H-High

|E-Extreme

|EV-Extremely Violent

|Predatory-Entity is a predator of Humans and frequently hunts them, either for sport or food.


EVA (Evacuation) Levels

|? - Unknown/Monitoring to see: Threat level cannot be determined yet or is being monitored to see changes.

|0 - No Evacuation needed

|1 - Multiple Civilian Evacuation: Threat/Danger is only posing a risk to a few civilians within a small area that need to be evacuated.

|A- Area Evacuation: An area/path of civilians is to be evacuated or cleared to avoid danger.

|2 - House-wide Evacuation: Threat/Danger is eminent within a singular household, so all occupants must be evacuated.

|3- Multi-Household Evacuation: Threat/Danger is shown to be enough to the point that multiple households in the area must be evacuated.

|4 - Town-wide Evacuation: Threat poses enough Danger to the point that an entire town must be evacuated to protect from danger.

|5 - City-wide Evacuation: Danger has increased/been shown at enough of a threat to the point that an entire city must be evacuated from a phenomenon

|EVACUATION LEVEL-M - State Evacuation/Mass evacuation: Threat is/has escalated enough to have a mass Evacuation of an entire state.

|EVACUATION LEVEL-C - Country Evacuation: Threat is deadly enough to the point of evacuation of an entire country

|EVACUATION LEVEL-G - Global Scale Evacuation: Threat has escalated/Discovered to be dangerous enough to the point of evacuating the world.

|PRAY: The threat is dangerous enough, to the point that there is no hope of Evacuation, complete annihilation is guaranteed.

It is to note that EVA Scales can go into decimals if they are close to a higher scale but not quite there (ex a EVA Scale 3.44)


Entity Rarities

Everywhere: Entity is extremely common to the point that it is extremely rare to not come across one.

Increasingly Common: Entity is becoming even more common suddenly/unexplainably, showing up more often than usual and having spikes in reports.

Extremely Common

Common

Uncommon

Moderately Rare

Rare

Increasingly Rare: Entity is suddenly becoming rarer.

Extremely Rare

Near Impossible: Entity is so rare that it is nearly impossible to encounter one.

Never Seen Before: Entity is so rare to the point that it has never been seen before.


Entity Types:

U| Unique/Only One: The Entity is the only of its kind and is not a Species, rather a singular being, or is a unique one of a kind variation/being.

2| Tiny Species: Entity is a species of very few of the same Entities, typically only tens of thousands to a few hundred thousand of the same Entity.

3| Small Species: Entity is a species of few of the same Entities, belonging to a group of a couple hundred thousand of the same Entity.

4| Species: Self explanatory. A group of Entities belonging to a species of a couple hundred thousands to a few million of the same Entity.

5| Moderately Large Species: Entity is a species of a substantial amount of the same Entities, belonging to a species of a few million of Entities.

6| Large Species: Entity belongs to a species of the same Entity in large quantity, typically within multiple millions of Entities.

7| Substantially Large Species: Entity belongs to a much larger species of the same Entity, belonging to a species of tens of up to a few hundred millions of Entities.

8| Extremely Large Species: Entity belongs to a huge species of the same Entity, with multiple hundreds of millions Entities in the same species.

9| Massive Species: Entity belongs to a massive group of the same Entity, with multiple hundreds of millions up to billions of the same Entity.

IN| Invasive Species: Entity belongs to a species of the same Entity that suddenly has a large increasing quality, and is beginning to become an overwhelming number, invading areas and homes and disrupting scales.


Entity Categories

ARGOS's Creations: Entities classified in this category are created by Entity-01/ARGOS. Self explanatory.

Cosmic Entity: Entities classified in this category are unmeasureably powerful beings on a different scale. They are, well, Cosmic beings.

Souls Of The Damned: Entities classified in this category are Creations of a being known as "IXODIUS" from the Azalae Paradigm. They are tortured soul beings usually, and a majority are extremely powerful and violent, and unpredictable.

Standard Entities: Entities classified in this category are regular Entities, not sprouting from a certain other Entity or form, they typically have an unknown initial origin.

Supernatural: Entities classified in this category are beings that either don't follow the laws of Physics and normality, or are paranormal-esque beings.

Unclassified: Entities in this category can currently not or just cannot at all be put into a category, whether it's due to liminal knowledge or other means.

Shadow Entity: Entities classified in this category are Entities that are shadow-like or composed of shadows.

Disease Entity: Entities classified in this category are Entities that are formed, composed of, or results of a Disease.

Special/Single Case Categories

These categories are reserved/given to a single Entity as a special Category, whether that be for sheer difference from other categories or other means.

Otherworldly Force: A category reserved for Entity-14 "The Dødens Forfølger". It was given this classification due to the fact that while not being a Cosmic Entity, it seems to be the portrayal of death, and a non-earthly Force.

null: null :)

Sentient Virus: A special category reserved and given to Entity-33 "Twisted Land", for it not classifying as a Disease, and being a special Virus not classifiable as a standard one.


Containment Difficulties

Elementary: Entity is a non-menial task to contain/re-contain.

Extremely Easy

Easy

Moderate

Moderately High

Hard

Very Hard

Near Impossible


Containment Procedures

Incapable Of Containment: Entity is impossible by any means to contain whatsoever

Willing: Entity is willing to be contained, and does not struggle or show any hostility or resistance to containment.

Standard: Entity has basic containment procedures, usually just requiring being subdued by tranqs and transported while unconscious or just being restrained and moved. Very easy to contain and keep contained.

Termination: Entity has to be killed to be contained. This is for Entities that are classed as unkillable but are rendered immobile when temporarily "killed".

Special Containment Procedures: Entity has non-standard and specialized procedures for containment procedures.


Disease/Virus Rankings

Diseases and viruses for the most part follow entity Ranking scales, but have their own 3 factors, and no aggression Level. These factors are

- Disease Threat: the threat the disease poses towards humanity as a whole

- Stage: The stage the virus/disease is in.

- Disease Hazard Level: The level of danger the Disease poses towards a single being

Disease/Virus Threat Levels:

|VL- Very low

|L- Low

|ML- Moderately Low

|M- Moderate

|MH- Moderately High

|H- High

|VH- Very High

|EH- Extremely High

|CATA- Catastrophic

|MST- Mass Scale Threat

|GST- Global Scale Threat


Disease/Virus Stages:

|AoI- Animal Or Insect

|FoW- Food or Water

|Contact

|RES- Respritory

|AVIAN

|AIRBORNE

|MGI- Mass Global Infection


Disease/Virus Hazard Levels:

|None

|Minimal

|Moderate

|High

|Extreme

|Severe

|Fatal

|Guaranteed Death


Object ratings

Object ratings are based on 3 factors: Rarity, Usefulness, and Object Danger Rating.


Rarities:

VL-Very low

L-Low

ML-Moderately low

M-Moderate

MR-Moderately Rare

R-Rare

HR-Highly rare

VR-Very rare

ER-Extremely Rare

NI-Nearly Impossible2

OO- Only One3

Usefulness Ratings/Scales:

NU-Not Useful

BU-Barely Useful

MU-Moderately Useful

U-Useful

HU-Highly Useful

VU-Very Useful

VU+

VU++

EU-Extremely Useful

EU+

EU++

DE- Detrimental4


Danger Ratings

0- Not dangerous at all/Safe

1- Barely/slightly dangerous

2- Moderately Dangerous

3- Dangerous

4- Highly Dangerous

5- Lethal

6- Fatal


Bio-Hazard Rankings:

Viruses, Diseases, Locations and Entities that have Bio-Hazardous properties all use the same single rank, Called "Bio-Hazard Class", which is determined by the Hazard inflicted, and for Entities, the amount they carry is also a key factor. They are ranked lowest to highest as so:

|Class-0.1 to 1: Low level Bio-Hazard, but should still be taken with caution.

|Class-2 to 2.9: Moderate level Bio-Hazard.

|Class-3 to 3.9: Moderately High level Bio-Hazard.

|Class-4 to 4.9: High level Bio-Hazard. Safety procautions should be made when handling and should be avoided if possible.

|Class-5 to 5.9: Very High level Bio-Hazard. Can transmit Extreme-Severe Hazard Level diseases/viruses, or is an Entity that has that level of Bio-Hazardous properties.

|Class-6 to 6.9: Extremely High level Bio-Hazard. Can transmit Severe-Fatal diseases/viruses, or is an Entity that has that level of Bio-Hazardous properties.

|Class-7 to 7.9: Severe level Bio-Hazard. Can transmit Fatal Viruses/Diseases, or is an Entity that has that level of Bio-Hazardous Properties/Amount of carried Bio-Hazards.

|Class-8 to 8.9: Severely High level Bio-Hazard. Can transmit Fatal Viruses/Diseases, or is an Entity that has similar level of Bio-Hazardous Properties/amount of carried Bio-Hazards.

|Class-9: Catastrophic level Bio-Hazard. Can transmit Fatal-Garunteed Death Viruses/Diseases, or is an Entity that has that level of Bio-Hazardous Properties/amount of carried Bio-Hazards. These Bio-Hazards are extremely dangerous and pose a high threat to humanity, and are usually Garunteed death upon contact.

|Class-10: Garunteed Death level Bio-Hazard. 99% Death rate of upon contact.


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