Entity Protocols/Procedures

All Entities captured/researched by the E.C.S.T.A.S.Y Foundation have their own safety/capturing Procedures/Protocols(And may have different ones depending on scenarios). These should be followed by outsiders and Foundation Forces to ensure safety and maximum efficiency. If an entity does not have any procedures, It is safe/helpful so it does not need one.

This will cover the following:

Safety Procedures

Containment Procedures/Protocols

Termination Procedures/Methods


Safety Procedures have a "Survival Rate" on them, which is the rate of survival for humans. they rank as following from lowest to highest:

|No Survival

|Near 0 Survival Rate

|Minimal Survival Rate

|Extremely Low

|Very Low

|Low

|Moderately Low

|Moderate

|High

|Very High

|Extremely High


Containment and Termination difficulties (ranked lowest to highest)

|Very Easy

|Easy

|Moderately Easy

|Medium

|Moderately Hard

|Hard

|Very Hard

|Extremely Hard

|Near Impossible


Termination difficulty is rated on these factors combined:

- Difficulty to kill

- Cost(of ammuntion, etc)

- Danger (Civilian and Forces)

- After-effects (lingering chemicals, etc.)


Entity-01 (ARGOS): No way of containment or terminiation.

Never look at the eye for more than 5 seconds.


Entity-02 (THE COSMIC EYE): No procedures or method, containment method, or termination method available.


Entity-03 (Spongejcole): No containment method.

Never aggrovate or purposely irritate it and it will leave you alone.


Entity-04 (REGNIS/WARPERS)

Threat Level: |Medium

Hazard Level: |B

Aggression Level: |HIGH

Containment Difficulty: Easy

To disable Entity-04 from escaping, administer the Atomic field device around it, then transport the device and Entity to your vehicle and then to your designated facility.


Entity-05 (BLISS)

Threat Level: |Medium

Hazard Level: |B

Aggression Level: |M-Medium

Containment Difficulty: Medium

Fire a medium Caliber round into a part of its body to penetrate its tough skin, then fire tranqualizers into the exposed flesh to subdue it. Tie it down using titanium cable to the loading bed then transport it into the back of the large transport truck.


Entity-06 (JUDGEMENT)

Threat Level: |MEDIUM-|HIGH

Hazard Level: |A+

Aggression Level: |HIGH

Containment Difficulty: Moderately High

Pierce its skin with either an Armor Piercing(AP) Medium-High caliber round, or a .50 Caliber round. Administer specialized tranqs to the open spot. follow rest of the procedures as with containing Entity-05.


Entity-07 (THE PURVEYORS)

Threat Level: |HIGH

Hazard Level: |X-

Aggression Level: |EXTREME

Containment Difficulty: Moderate

- Secure a perimeter around the entity safely so it doesn't charge.

- From a safe distance, fire a 7% Amplified shot from the ████-████ at the center of its chest, then quickly have snipers fire specialized tranqs to subdue it. Secure it as you would an instance of Entity-05 or Entity-06.


Entity-08 (ZEVAGOTH)

Threat Level: |MASS MURDER

Hazard Level: |P-PRAY

Aggression Level: |Extremely Violent++

EVA Level: |4-|Evacuation Level-M

Entity-08 Can only be containted by higher entities supposdely, and was said to have been twice in "The Azalae Paradigm". We are currently working on a method of containing it ourselves.


Entity-10 (REAVERS)

Threat Level: |0

Hazard Level: |D-

Aggression Level: |L-LOW

Containment Difficulty: Very Easy

-Instances of Entity-10 are easily lured if needed, but usually will just comply with orders. They only take one standard deer tranqualizer to put out to bring to a facility. When knocked out, restrict the Entity with rope, then transport to your corresponding Facility unless otherwise instructed.


Entity-11 (INSANITIERS)

Threat Level: |MASS MURDER

Hazard Level: |XX+

Aggression Level: |Predatory

EVA Level: |4

Containment Difficulty: Hard

- Secure the specialized sensory-nullifying perimiter around the entity and get both units with a ████-████, amplify to 30%.

- Aim ████-████ Rifles at the head and center chest

- Await for charge, then fire on command.

- Upon creating a hole, rapidly fire the automatic specialized tranq rifles into the newly made holes until it gets sent unconcious

- Put onto transport bed, secure with █████ ██ ███ bars and transport to your designated facility unless instructed otherwise


Entity-12 (Canius Dementers)

Threat Level: |Medium

—Hazard Level: |S

Aggression Level: |High

EVA Level: |3-4

|CLASS 9 BIOHAZARD

THREAT LEVEL: |Very High

HAZARD LEVEL: |X+

AGGRESSION LEVEL: |Predatory

EVA Level:|4

- Tranquilize entity with high dosages Secure an airtight square perimiter around Entity(s) and place your clearing devices in each of the 4 corners. Wait until your device tells you the air is clear of bio-hazards, then move in with Hazard-17. All units are to be equipped with armored hazmat suits 24/7 when dealing with instances of Entity-12. Set 4 restraining devices (per instance) to 75%, and aim at the legs. when charged, fire and keep it subdued, then administer narcotics directly to the mouths.

- Transport to either research facility or to a new location for re-location missions Transport to Hazard-17's Bio-Site for cleansing.

- Once Entity(s) are cleared of Bio-Hazards, either transport to a research site or termination site depending on your orders.


Entity-13 (The Starliner)

Threat Level: |L-Low

Hazard Level: |A+

Aggression Level: |Low-|High

EVA Level: |3

The Starliner will automatically re-locate itself to a new building after it loses interest in one. Just follow it out of its area and make sure civilians stay clear. Estimate its path for safety and clearing of civilians. After it has re-located itself, label and mark its current building with the teritory sign.


Entity-14 (Dødens Forfølger)

Threat Level: |Undetermined

Hazard Level: |X

Aggression Level: |Extremely Violent

There is no way to contain "The Reaper"


Entity-15 (Mirror Wraiths)

Threat Level: |Low

Hazard Level: |S

Aggression Level: |Extreme

EVA Level: |0

- Secure the perimeter and remove civilians.

- Apply the specialized Experimental Project-8J4CK Goggles

- Carefully remove the surface the Entity resides in, carefully not to break it and spread more.

- Wrap every single millimeter with your specialized Anti-Reflectance Tape

- Transport the mirror to a secure area and await for a team to safely destroy it


Entity-16 (Sleep Killers)

Threat Level: |Low-|T.E.H(Theoretical Extremely high)

Hazard Level: |X

Aggression Level: |Predatory

EVA Level: |3

Note: You can only contain possessed humans.

- Detain them as if you are police, as they will attempt to obey to act normal.

- Transport to either a research Site or a Termination Site depending on your orders


Entity-18 (Lockjaw/Winder)

Threat Level: |L-Low

Hazard Level: |S++

Aggression Level: |Extremely Violent

EVA Level: |3

("Idle Stage")

Containment Difficulty: |Medium

- Secure a perimeter

- Locate the Entity

- Silently approach and swiftly and as quietly as possible, secure the Entity in a ███████████ box so it cannot break free.

- Transport to either a Research Site or Termination Site depending on your orders


Entity-19/137 (Window Stalkers)

Threat Level: |Low

Hazard Level: |S

Aggression Level: |H-HIGH

EVA Level: |3-|4

(For only one Entity)

Containment Difficulty: |VERY EASY

- Secure the area of civilians or anything that will distract the Entity

- Simply put a window with a fake person behind it inside of a transport vehicle, and destroy any other surrounding windows. this will lure the Entity straight to it and will set off an automatic trigger that will swiftly shut the door.

- Transport to either a Research Site or Termination Site depending on your oders


Entity-20 (The Jester)

Threat Level: |Moderately High

Hazard Level: |XX+

Aggression Level: |P-Predatory

EVA Level: |4

There are no current known ways to contain the Jester before it kills everyone or vanishes when the Blood Moon ends.


Entity-22 (THE ANGEL)

Threat Level: |Extremely High

Hazard Level: |P-Pray

Aggression Level: |Extremely Violent

EVA Level: |Evacuation Level-M

(Dormant/Inactive State)

Containment Difficulty: |Easy

Entity-22 Is to be encased in a █████████ Box-Shaped Containment chamber, 1,500 Meters tall, 40 Meters thick, 1,500 Meters wide each wall, with a 100 meter thick ceiling. █████████ Windows are to be placed at its head Level for observation.


Entity-23 (The ████████)

Threat Level: |High

P.T.L(Possible Threat Level): |GT (Global threat)|-|XE (End of The World)|

Hazard Level: |P-Pray

EVA Level: |4

There is no way to contain Death

Due to the sheer amount of weapons and people, and preparation it takes to temporarily terminate Entity-23, it should only be done if ABSOLUTELY NECCESARY. Unfortunately we have no choice but to, for the most part, kill any that discover it. While higher ups and Directors have suggested to make a contraption with similar power as its temporary Termination method that 24/7 melts it to not allow it to form at all, this has some major flaws.

1: The sheer amount of technology, energy and ammunition for the ████-████ Rifles and ███████████ █████ Weapons would cost over $178,000,000,000 for just an hour of firing straight

2: The weapons would very quickly either overheat or overcharge, causing damage to the systems and others around it, and possibly creating ███████ explosions.

3: Entity-23 has a chance to escape if not fired at for a millisecond, and can simply reform across the world in this case.


Entity-24 (Acidis Montrallis)

Threat Level: |L-Low

Hazard Level: |H-High

Aggression Level: |Extreme

EVA Level: |3

Entity-24 is impossible to contain due to its chaotic and random nature and properties.


Entity-25 (X'Xenan'Canis)

Threat Level: |0

Hazard Level: |Very Low

Aggression Level: |Very Low-|Moderately High

EVA Level: |0

Instances of Entity-25 very, very rarely need to be contained due to us already having them in our possession and their very low hostility. All though if a need arises, follow these procedures

- Make sure there is no more than 4 units present

- Show no hostility, and make the instance of Entity-25 feel as safe as possible

- If possible, allow 1 unit to pacify (Pet, feed, etc) the instance of Entity-25.

- If a unit can pacify Entity-25, allow that unit to lead the instance into the transport vehicle. (Permission is granted for the unit that tames the instance of Entity-25 to sit with it during transport, and if the Entity wants, to own them 24/7 even in their responding Site)

- If a unit cannot pacify the instance of Entity-25, simply back up and lure it with food into the transport vehicle, then transport to your corresponding Site.


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